Archived Posts from this Category
Archived Posts from this Category
Ever since I bought Guitar Hero III, I haven’t been able to create a match or join a strangers match of any kind. It would always say I have been disconnected from the network during transmission. On strangers match it would disconnect immediately, and on create match I believe it would disconnect when another player attempted to connect. It was horribly disappointing and frustrating.
I could access the leaderboards and create an online profile. Other wii services such as the shop channel and internet channel worked fine.
I found the solution today: I upgraded my wii firmware to 3.1. After that online gaming immediately started working, with no network problems! I’m connected to a match every time and have no problems gaming with anyone (other than people quitting halfway through once they see my leet skills).
I went over to my friend’s house to play our first guitar hero 3 battle for wii, mode only to start sucking immediately even though I play on expert and my friend plays on medium. “WTF?” I said. My friend was like “well I think you were sucking is all” but I thought I was going crazy. Was my wiimote malfunctioning?
Then I noticed the notes were coming down later than the music and started playing early and got a little better, but the lag was horrible. I asked him if he’d ever calibrated the game and he said no, so I calibrated it and the delay changed from 0 ms to a whopping 115 ms. Then I was able to play perfectly if I payed more attention to the music than the screen, but my friend had gotten used to playing before the notes hit so it messed him up to play on the beat. He tried calibrating again, but he hit the notes before the downbeat like he was used to playing, so the game recalibrated to 0 ms. We kept trying to recalibrate, but guitar hero must quantize the delay to either to 0 or to 115 because that’s what we kept getting. We compromised and set the calibration manually to 75 ms, which was manageable for both of us, but I had to play a little earlier than I was used to.
My friend has an LG HTDV. I’m not sure what model it is. I have an infocus SP5000 projector. When I play at home, there is 0 latency, though fast moving notes motion blur a little. His LG though has a very noticeable delay.
I had brought over donkey konga as well to show him the game, and plugged it in, but it was unplayable. I could compensate on the easy (monkey) songs if I played an eighth note ahead of the beat, but on the harder (gorilla) songs it was impossible. Unfortunately, donkey konga is an older game and there was no option to calibrate. My friend said it was fun and played it like he played guitar hero, but I feel bad for him, because he can’t play any of his music games on the beat with his TV. He says he thinks of it like conducting, where you make the motion ahead of the music, but as a drummer it makes me insane trying to play ahead of the notes.
After we were done playing games, we watched a movie, and I noticed that the movie sync was off with the sound as well. I didn’t bother mentioning it to him – he probably has never noticed and I didn’t want him to feel any worse about his expensive equipment.
I did find a website here about HTDV Lag – although after his tests, the author actually recommends a LG model. It must be a different one than my friend had.
Anyway, buyer beware, an HTDV may look great but you may not notice until after your warranty has expired that the display can have a huge lag. You’re not going crazy and that might be the reason you suck at guitar hero.
Leaving this as unsolved unless someone can tell me how to fix my friend’s LG HDTV.
Too bad you’re here probably because you’ve already bought a laggy HDTV and are searching for a solution.
I did find more info on AVS forum about the problem, which suggests to try to send signal to the HDTV that is in its native resolution so that it doesn’t have to rescale. I will ask my friend if he’s using the wii component cables and 480p which might help a little, but wii owners may be particularly out of luck as the wii does not produce full HD signal.
The article also suggests this device that will solve the problem, but at $2000 you’re better off selling your TV and buying a new one, unless your crazy TV cost way more than that.
Silly me, I’ve been using the composite cable that came with my wii with my HD SP 5000 projector. I knew the Wii wasn’t HD so I didn’t think of or know of any way to get it to put out a higher resolution.
Then I saw on a forum that you could buy a component cable! So that’s why 480p was dimmed out. A google search and an adwords click got me one for $7.
I had trouble hooking it up though–first, I couldn’t select 480p when it was in component mode, and I couldn’t see the screen when I had the composite cable plugged in. What was I to do? The manual just shrugged at me. Google was my friend.
You hook up the green component cable to the yellow composite input temporarily to see the screen in composite mode with the component cable plugged in. From there you get a black and white screen where you can choose 480p. When you do, the screen goes nuts until you unplug it and put it back in the component plugs. Component. Composite. Those words are too similar.
My other problem was the dumbass factor–it was dark behind the projector so I didn’t realize I’d swapped the blue and green cables. (The red audio and red video ones are similar too. Luckily there were small differences and they were grouped together.) I kept getting blue fuzz in the top left quadrant of my screen until I turned on more light and saw that I had switched cables.
Holy sweet! It’s not HD but it’s gotta be 10 times better than composite, especially on a 72 inch screen. With my wireless sensor bar I’m all set!
Most games run great, though rayman you have to switch back to composite. Holy crap do things look better, it’s not all fuzzy. Some things are pixellated because it’s not HD, but gaming is a lot more crisp.
Next up: How can I get it to output surround to my creative 7.1 speakers?
After reading that someone on digg thought Wario Ware Smooth Moves would make a great party game, and that other games such as wii play had sold out on preorder already, I preordered a copy from Amazon. It arrived two days ago and it’s quite a lot of fun. Some of the games are frustrating, such as the waiter hold games, because they demand that the wiimote remain level as you move it left and right, but it doesn’t register on my projector and wireless sensor bar unless I either angle it up (forcing me to lose in most games) or hold the wiimote flat way above my head and move my whole body left or right.
Nonetheless, it’s a fun game and I was excited to try out multiplayer.
So my friend comes over last night, we turn on both wiimotes, the wii ‘siis’ them (sorry), and we start the game. And then one of the remotes turns off. We go to the game select screen and it only allows you to play ‘single’. We hit pause and go to remote setup, detect remotes, but the second one just blinks continuously and doesn’t turn on. To make things more confusing, occasionally the empty battery icon blinks on the screen, making us think the batteries were dead. (But I just replaced them!) We replace batteries in the second remote, then the first, but it didn’t help. We hit reset connection on the wiimotes and on the wii, but the second one wouldn’t register. We reset the wii twice but it kept happening. We switched player 1 and player 2 on the wiimotes but then the other one wouldn’t work. I even unplugged my bluetooth mouse and keyboard from my adjacent computer thinking it was interfering. I seriously was upset that my wiimote was broken.
Then I realized. Wario Ware is only one player and it’s disabling my other remote. There’s no indication of this, the wii remote screen will look like the battery is dead in the second wiimote. There’s even a screen where you choose “single player” or “newspaper” in warioware, and the newspaper was disabled. (WTF? Why have this screen?) The Wario Ware box has a picture of a wiimote and nunchuck, but doesn’t say anything about being single player.
It turns out, I read online, that there is a multiplayer mode that unlocks later in the game. (Ah, so that’s what that screen is for. Why show it and confuse people in the beginning though?) However, in multiplayer mode, you all share the same wiimote. Wario Ware will disable all your other remotes while the game is in session, and the manual, box, and game won’t tell you it’s doing so.
Having not played earlier wario ware games, this is very different than the impression I got from all the hype surrounding the game, I thought the minigames could be played simultaneously and the game would reward whomever completed the level first. This is not the case. After figuring out that my wii is not broken and the game is more or less single player, I can still say the game is fun, but not what I expected.